Today I animated all of the doors on the elevated deck. One of them had mistakenly been placed behind a pillar, so I corrected the issue. I also catalogued the timing of the animations to ease the job of the scripters when the elevated deck is imported into Unity.
I atempted to reapply the textures with relative success, but the windows are incomplete. I'll leave that up to Andrew as he created the textures, and would understand better how they were organized.
I atempted to reapply the textures with relative success, but the windows are incomplete. I'll leave that up to Andrew as he created the textures, and would understand better how they were organized.

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